![]() – Blueprints now save the control panel grouping info.– Workshop: Published (or updated) Blueprints are now automatically tagged according to their structure type (e.g.– Changed: Blueprints now spawn without damage.– Blueprint placement: Added possibility to move Blueprints vertically with Page up/down.– Blueprint menu now also shows blueprints with forbidden blocks (with red color and a hint), not allowed to put in factory or publish (Alien Core and any Monster-Spawner).– Slider for all lights for setting Intensity and Range.– Added epic weapons that can only be found in “ultra rare loot”.– Active status effects (poison bite, open wound etc.) are now visualized by icons.– Escape pod is now controllable so that you can choose your landing zone.– Added Bandages as an easy to craft alternative to small medi kits (Survival Constructor).– New easy to craft food item made out of seaweed: Seaweed snacks (Survival Constructor).– Added Tier 2 drill that auto-collects ore (available at Tech Tree Level 7).– New rotation tool: allows to rotate blocks after placement.– Founder/Admin of a faction can now set a structure of this faction back to Public/Private.– Turrets can now be activated/deactivated in control panel (they are deactivated when placed the first time).– Added filter (text input) and entity type filter-toggles (SV,HV,CV,BA, All) to constructor windows.– ALT now toggles a free-move camera (instead of the need to hold it).– Survival constructor got a radar- and planet-map marker (so you won’t lose track of where you set it up when venturing around).– Improvements to all maps: own objects (private or faction) are now colored greenish.– Shift + RMB now removes block in Creative mode.Pentaxid must be crafted from Blue Crystals found on planets – Warp Drives use Pentaxid crystals as fuel (added to an individually placeable warp drive tank) for warp jumps.– When de-constructing blocks, the items you collect are now shown in your HUD.– On a Dedicated Server: you will now always start on the morning side of a planet in MP.– All plants in the wild now re-grow after being harvested (if you discover a nice spot of helpful plants, come back later and harvest them again!).– Your player model can now hold its breath for up to 10 seconds under water (without helmet).– Clone Chamber has been added to set a definite Home-Base spawn point (Without a Clone Chamber you will spawn in a random location close to your home-base tagged base or vessel).(only one Home base can be tagged at any time) – Added “Spawn at home base”: For example, you can tag your CV in Orbit, any Base or Space Station and respawn on this CV/Base when you die on a planet.This opens up the possibility for even more textures in the future – Added material-related textures for the Texture Tool (each material now has a defined set of “own” textures plus a few that are shared between all materials.– Added a first set of textures, letters, numbers and symbols.– New system to apply textures / symbols / letters to each side of a block individually.* All 3d models are colorable (cockpit, turrets, thrusters, generators, deco blocks and other devices) ![]() * 3 1 colors available from new color tool menu
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